3D Gallery

  • Software Used:
    Maya, Mudbox, Photoshop, Headus UV

The Items contained within this gallery are based on 3D meshes I have created. I’ve different software packages ranging from Softimage XSI, 3dsMax, to Maya, and finally Zbrush. Currently my primary tools are Zbrush, Maya and Photoshop. I also use Headus UV to edit UVs, and NDO-2 to create normal maps.

I’ve developed some new skills recently. New work is on the way!! Thank you and stay tuned.

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